Animated Goblin Warrior Unity Asset

Animated Goblin Warrior Unity Asset
Animated Goblin Warrior Unity Asset Animated Goblin Warrior Unity Asset Animated Goblin Warrior Unity Asset Animated Goblin Warrior Unity Asset Animated Goblin Warrior Unity Asset Animated Goblin Warrior Unity Asset Animated Goblin Warrior Unity Asset Animated Goblin Warrior Unity Asset Animated Goblin Warrior Unity Asset
Price: $30.00
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I used Character Studio 3D MAX to make animations.
This character has 30 animations. 
 
Animation list:
 
1) G_war_standing: 0 – 59 fr.,
 
2) G_war_weapon_out_01: 60 – 100 fr.,
3) G_war_combat_mode: 101 – 151 fr.,
4) G_war_anger: 152 – 202 fr.,
 
5) G_war_backwards: 203 – 238 fr.,
 
6) G_war_below_high_swing: 239 – 274 fr.,
 
7) G_war_sheld_blow: 275 – 310 fr.,
8) G_war_shield_block: 311 – 346 fr.,
 
9) G_war_dodge_to_left: 347 – 382 fr.,
10) G_war_dodge_to_right: 383 – 418 fr.,
 
11) G_war_Hit_from_front: 419 – 454 fr.,
 
12) G_war_moving_left: 455 – 475 fr.,
13) G_war_moving_right: 476 – 496  fr.,
 
14) G_war_parry_from_stright_down: 497 – 532 fr.,
15) G_war_parry_left: 533 – 568 fr.,
16) G_war_parry_right: 569 – 604 fr.,
 
17) G_war_swing_left: 605 – 640 fr.,
18) G_war_swing_right: 641 – 676 fr.,
19) G_war_swing_straight_down: 677 – 712 fr.,
 
20) G_war_jump_blow: 713 – 754 fr.,
 
21) G_war_weapon_back_01: 755 – 795 fr.,
 
22) G_war_looking_around: 796 – 917 fr.,
23) G_war_talking: 918 – 963 fr.,
24) G_war_tracking: 964 – 1139 fr.,
25) G_war_Stretching: 1140 – 1240 fr.,
 
26) G_war_Digging: 1241 – 1276 fr.,
 
27) G_war_run: 1277 – 1299 fr.,
28) G_war_Jump_runing: 1300 – 1340 fr.,
 
29) G_war_walk: 1341 – 1376 fr.,
 
30) G_war_daying: 1377 – 1442 fr.,
 
 
Goblin model only  has 2,190 polygons, 4,044 triangles and 2,080 vertexes. With armor, 2 shields and 2 maces - 3,010 polygons, 5,402 triangles and 2,900 vertexes
 
Textures: diffuse, specular, and normals maps. 
Textures are TIF file format 2048x2048 - body and 1024x1024 - for all armor parts together, 1024x1024for shield, 512X512 for mace. 
12 textures at all.
 

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