Lion-head Monster
Low polygonal animated game_ready model of Lion-head monster in 3D Max file version 2009 minimum.
.FBX and OBJ are included.
I used Character Studio MAX to make animations.
This character has 19 animations that cover basic needs for NPC monster character.
BIP (Character Studio) files are included.
Here you can see animations preview: http://www.youtube.com/watch?v=4nUALcnkzhY
Animation list:
1) Lion_Idile: 0 – 100 fr.,
2) Lion_sitting_down: 101 – 126 fr.,
3) Lion_standing_up: 127 – 152 fr.,
4) Lion_looking_around: 153 – 273 fr.,
5) Lion_tracking: 274 – 449 fr.,
6) Lion_run: 450 – 494 fr.,
7) Lion_walk: 495 – 555 fr.,
8) Lion_combat_mode: 556 – 676 fr.,
9) Lion_warr_cry: 677 – 757 fr.,
10) Lion_hit_left_hand_A: 758 – 793 fr.,
11) Lion_hit_left_hand_B: 794 – 829 fr.,
12) Lion_hit_right_hand_A: 830 – 865 fr.,
13) Lion_hit_right_hand_B: 866 – 901 fr.,
14) Lion_move_back: 902 – 932 fr.,
15) Lion_move_front: 933 – 963 fr.,
16) Lion_move_left: 994 – 994 fr.,
17) Lion_move_right: 995 – 1025 fr.,
18) Lion_taking_hit: 1026 – 1081 fr.,
19) Lion_daying: 886 – 1175 fr.,
I exported animated version to .FBX file format.
Non-animated version I exported to .OBJ format.
Model has 3,494 polygons and 3,300 vertexes.
Textures: diffuse, specular and normals maps.
Textures are TIF file format 2048x2048.
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