Hero Playable Character Unity Asset
Low polygonal customizable animated model of Medieval Hero.
Hero may serve as main playable character in RPG like game.
This character includes 21 changeable parts:
1.up_leg armor, 2. belt, 3. boots, 4. coif, 5. cuirass,
6. gloves, 7. greaves, 8. helmet, 9. pendant, 10. right earning,
11. left earning, 12. knee armor, 13. rerebrace, 14. mail shirt,
15. shoulders armor, 16. vambrace, 17. hair, 18. mustache,
19. beard, 20. sword, 21. shield.
All this parts can be used together with any combination except coif and hair, which need to be used separately.
But this is only exception.
This character has 22 general and 24 fight (weapon and shield) animations.
General Animation list:
1) hero_looking_around.: 0 – 176 fr.,
2) hero_Drinking: 177 – 232 fr.,
3) hero_Eating: 233 – 353 fr.,
4) hero_Explanation.: 354 – 399 fr.,
5) hero_boring: 400 – 525 fr.,
6) hero_making_item: 526 – 556 fr.,
7) hero_pick_object: 557 – 597 fr.,
8) hero_salute: 598 – 658 fr.,
9) hero_Say_No: 659 – 719 fr.,
10) hero_Standing_Free: 720 – 820 fr.,
11) hero_Talking: 821 – 866 fr.,
12) hero_sit_down: 867 – 893 fr.,
13) hero_sitting: 894 – 944 fr.,
14) hero_came_up: 945 – 971 fr.,
15) hero_Run: 972 – 994 fr.,
16) hero_Climbing_ladder: 995 – 1025 fr.,
17) hero_Crouching: 1026 – 1126 fr.,
18) hero_Sneaking: 1127 – 1177 fr.,
19) hero_Swimming: 1178 – 1208 fr.,
20) hero_walk: 1209 – 1254 fr.,
21) hero_Jump_runing: 1255 – 1295 fr.,
22) hero_walk_back: 1296 – 1331 fr.,
Weapon and shield animation list:
1) hero_War_COMBAT_MODE: 0 – 50 fr.,
2) hero_War_backwards: 51 – 86 fr.,
3) hero_War_below_high_swing: 87 – 122 fr.,
4) hero_War_dodge_to_left: 123 – 158 fr.,
5) hero_War_dodge_to_right: 159 – 194 fr.,
6) hero_War_moving_left: 195 – 215 fr.,
7) hero_War_moving_right: 216 – 236 fr.,
8) hero_War_parry_from_stright_down: 237 – 272 fr.,
9) hero_War_parry_front: 273 – 308 fr.,
10) hero_War_shield_block: 309 – 349 fr.,
11) hero_War_shield_blow: 350 – 385 fr.,
12) hero_War_specal_attack_A: 386 – 426 fr.,
13) hero_War_specal_attack_B: 427 – 472 fr.,
14) hero_War_swing_high_straight_down: 473 – 508 fr.,
15) hero_War_swing_left: 509 – 544 fr.,
16) hero_War_swing_right: 545 – 580 fr.,
17) hero_War_thrust_mid: 581 – 616 fr.,
18) hero_War_taking_hit: 617 – 652 fr.,
19) hero_War_Dying: 653 – 718 fr.,
20) hero_War_charging: 719 – 741 fr.,
21) hero_War_run_swing_left: 742 – 785 fr.,
22) hero_War_run_swing_right: 786 – 829 fr.,
23) hero_War_run_swing_up_down: 830 – 873 fr.,
24) hero_War_retreat: 874 – 909 fr.,
Main body has 1,497 polygons, 2,837 triangles and 1,487 vertexes.
Full model with armor parts and weapons has 4,108 polygons, 7,911 triangles and 4,400 vertexes.
Skeleton has 55 bones.
Textures: diffuse, specular, and normals maps.
Textures are TIF file format 2048x248 - body, 1024x1024 and 512x512 - armor parts and weapons.
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