Ultimate General Animation Collection
***animation for video games***
UTIMATE GENERAL ANIMATION COLLECTION
Pack included :
1. 2 3D MAX 2009 files with Character Studio skeleton. Animation clips loaded into skeleton and Motion Mixer as well.
2. 59 BIP animation clips files of Character Studio.
3. 2 FBX files.
4. 2 Timing lists.
5. Notes.
Vol1 Animation list.
1. Standing_Free – 0 - 100, 100 fr.
2. Boring – 101 - 226, 125 fr.
3. Explanation – 227 - 272, 45 fr.
4. Looking_around – 273 - 449, 176 fr.
5. Shrugs – 450 - 495, 45 fr.
6. Stretching – 496 - 596, 100 fr.
7. Talking_A – 597 - 642, 45 fr.
8. Use_object – 643 - 683, 40 fr.
9. sit_down – 684 - 710, 26 fr.
10. came_up – 711 - 737, 26 fr.
11. Going_asleep – 738 - 808, 75 fr.
12. sleeping – 809 - 884, 75 fr.
13. Waking_up – 885 - 950, 65 fr.
14. Climbing_ladder – 951 - 981, 30 fr.
15. Climbing_rope – 982 - 1012, 30 fr.
16. Climbing_wall – 1013 - 1043, 30 fr.
17. arm_kick_right – 1044 - 1069, 25 fr.
18. Crawling – 1070 - 1100, 30 fr.
19. Crouching – 1101 - 1201, 100 fr.
20. Dying_A – 1202 - 1267, 65 fr.
21. Dying_B – 1268 - 1308, 40 fr.
22. Jump_standing – 1309 - 1384, 75 fr.
23. Jump_down – 1385 - 1423, 38 fr.
24. Jump_running – 1424 - 1464, 40 fr.
25. passing_under_obstacles – 1465 - 1507, 42 fr.
26. Run – 1508 - 1530, 22 fr.
27. Sneaking – 1531 - 1581, 50 fr.
28. Walk_to_Swimming – 1582 - 1602, 20 fr.
29. Swimming – 1603 - 1633, 30 fr.
30. walk – 1634 - 1669, 35 fr.
31. Hit_from_back – 1670 - 1705, 35 fr.
32. Hit_from_front – 1706 - 1741, 35 fr.
33. Hit_from_left – 1742 - 1777, 35 fr.
34. Hit_from_right – 1778 - 1813, 35 fr.
Vol 2Animation list.
1. Anger– 0 - 50, 50 fr.
2. Digging_A – 51 - 86, 35 fr.
3. Digging_B – 87- 132, 45 fr.
4. Disappoined– 133 - 238, 105 fr.
5. Drinking– 239 - 339, 100 fr.
6. Eating – 340 - 460, 120 fr.
7. Ecstatic – 461 - 536, 75 fr.
8. Hurray – 537 - 582, 45 fr.
9. In_love– 583 - 663, 80 fr.
10. Jumping-jack – 664 - 689, 25 fr.
11. Kiss – 690 - 775, 85 fr.
12. Moving_left – 776 - 796, 20fr.
13. Moving_right – 797 - 817, 20 fr.
14. Pointing_A – 818 - 878, 60 fr.
15. Push_up_01 – 879 - 909, 30 fr.
16. Reject– 911 - 1011, 100 fr.
17. Salute – 1012 - 1072, 60 fr.
18. Say_No – 1073 - 1123, 50 fr.
19. Thinking – 1124 - 1199, 75fr.
20. Throwing – 1200 - 1305, 105 fr.
21. Tracking– 1306 - 1481, 175 fr.
22. Walking_back– 1482 - 1517, 35 fr.
23. Warning – 1518 - 1578, 60 fr.
24. Waving– 1579 - 1624, 45 fr.
25. Yawn – 1625 - 1710, 85 fr.
All skeletons in 'Ultimate General Animaton Collection' have same parameters and proportions as in 'General Animations Collection', 'General Animations Collection Vol 2', 'Gun Fighter Collection' and 'Soldier collection'.
The main propose of this animations to provide game developers with quality animations. Using it you can significantly reduce time for graphic assets development.
These animations can be used in any other 3D production in crowd scenes and even help you to make animation for your main move hero.
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