Ninjas On'na and Otoko Unity Asset

Ninjas On'na and Otoko Unity Asset
Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset Ninjas On'na and Otoko Unity Asset
Brand: Mr. Necturus
Product Code: ninjas_onna_and_otoko_unity
Availability: In Stock
Price: $40.00
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v.2.0 Now it is Unity 5 asset wit PBR materials.

 

Low polygonal game ready animated models of 2 ninjas man and woman..
 
These character is combination of ranged and melee unit and share same wepjns and animations. Each has his own body and clothes textures. Clothes texture can be used with both characters. 
 
Unity Mecanim humanoid rig base setup.
 
Characters has 108 animations. 
 
I used Character Studio 3D MAX to make animations.
 
Here you can find animations previews: 
 
 
 
 
 
Animation list
 
general:
 
 1. S_IDLE: 0 - 100.,
 2. S_arm_kick_right: 101 - 126.,
 3. S_boring: 127 - 252.,
 4. S_Bowing: 253 - 303.,
 5. S_Drinking: 304 - 359.,
 6. S_Eating: 360 - 480.,
 7. S_Explanation: 481 - 526.,
 8. S_Jump_standing: 527 - 602.,
 9. S_looking_around: 603 - 779.,
 10. S_Pick_object: 780 - 820.,
 11. S_pointing_A: 821 - 881.,
 12. S_Say_No: 882 - 932.,
 13. S_Shrugs: 933 - 978.,
 14. S_sit_down: 979 - 1004.,
 15. S_Sitting: 1005 - 1055.,
 16. S_Came_up: 1056 - 1082.,
 17. S_Talking: 1083 - 1128.,
 18. S_Talking_B: 1129 - 1265.,
 19. S_Use_object: 1266 - 1306.,
 20. S_warning: 1307 - 1367.,
 21. S_waving: 1368 - 1413.,
 22. S_making_item: 1418 - 1448.,
 23. M_Climbing_abyss_idle: 1453 - 1528.,
 24. M_Climbing_abyss_left: 1533 - 1558.,
 25. M_Climbing_abyss_right: 1563 - 1588.,
 26. M_Climbing_ladder_down: 1593 - 1633.,
 27. M_Climbing_ladder_up: 1638 - 1678.,
 28. M_Climbing_rope: 1683 - 1713.,
 29. M_Climbing_wall: 1718 - 1748.,
 30. M_falling_down: 1753 - 1793.,
 31. M_Jump_runing: 1798 - 1838.,
 32. M_run: 1843 - 1869.,
 33. M_Swimming: 1874 - 1904.,
 34. M_walk: 1910 - 1945.,
 
combat general:
 
 35. S_COMBAT_mode: 1950 - 2000.,
 36. S_Dodge_Jump_Backward: 2001 - 2026.,
 37. S_Knocked_backward: 2027 - 2068.,
 38. S_Down_back: 2069 - 2109.,
 39. S_Recover_from_knocked_backward: 2110 - 2150.,
 40. S_Knocked_forward: 2151 - 2192.,
 41. S_Down_forward: 2193 - 2233.,
 42. S_Recover_from_knocked_forward: 2234 - 2274.,
 43. S_duck_below_high_swing: 2275 - 2310.,
 44. S_Hit_from_back: 2311 - 2346.,
 45. S_Hit_from_front: 2347 - 2382.,
 46. S_Throwing Suriken: 2383 - 2418.,
 47. S_Die_fall_backward: 2423 - 2556.,
 48. S_Die_fall_forward: 2561 - 2701.,
 49. S_Die_knocked_backward: 2706 - 2723.,
 50. S_Die_knocked_forward: 2728 - 2745.,
 51. M_Backflip: 2750 - 2785.,
 52. M_Cautious_walk: 2790 - 2830.,
 53. M_combat_run: 2835 - 2857.,
 54. M_Dodge_Jump_Left_2X: 2862 - 2887.,
 55. M_Dodge_Jump_Right_2X: 2892 - 2917.,
 56. M_Roll_back: 2922 - 2952.,
 57. M_Roll_forward: 2957 - 2987.,
 58. M_Roll_left: 2992 - 3022.,
 59. M_Roll_right: 3027 - 3057.,
 60. M_Sneaking: 3062 - 3112.,
 61. M_strafe_run_left: 3117 - 3143.,
 62. M_strafe_run_right: 3148 - 3174.,
 63. M_strife_left: 3179 - 3215.,
 64. M_strife_right: 3220 - 3256.,
 65. M_Walking_back: 3261 - 3297.,
 
kamas:
 
 66. S_2W_weapons_back: 3302 - 3342.,
 67. S_2W_weapons_ready: 3343 - 3378.,
 68. S_2W_windmill_bow_01: 3379 - 3429.,
 69. S_2W_Smash Frenzy_on_place: 3430 - 3585.,
 70. S_2W_scissors_bow: 3586 - 3621.,
 71. S_2W_R_swing_right: 3622 - 3657.,
 72. S_2W_R_swing_left: 3658 - 3693.,
 73. S_2W_R_parry_front: 3694 - 3729.,
 74. S_2W_L_swing_right: 3730 - 3765.,
 75. S_2W_L_swing_left: 3766 - 3801.,
 76. S_2W_L_parry_mid_front: 3802 - 3837.,
 77. S_2W_Block_to: 3838 - 3855.,
 78. S_1H_Block_keeping: 3856 - 3906.,
 79. S_2W_Block_from: 3907 - 3917.,
 80. M_2W_walk_R_swing_right: 3922 - 3957.,
 81. M_2W_walk_R_swing_left: 3958 - 3993.,
 82. M_2W_walk_L_swing_right: 3994 - 4029.,
 83. M_2W_walk_L_swing_left: 4030 - 4065.,
 
ko:
 
 84. S_1H_PutWeapon_Back: 4070 - 4110.,
 85. S_1H_TookWeaponOut: 4111 - 4151.,
 86. S_1H_5X_Combo: 4152 - 4247.,
 87. S_1H_360_Jump_swing: 4248 - 4293.,
 88. S_1H_Block_to: 4294 - 4304.,
 89. S_1H_Block_keeping: 4305 - 4355.,
 90. S_1H_Block_from: 4356 - 4371.,
 91. S_1H_sword_parry_high_left: 4372 - 4407.,
 92. S_1H_sword_parry_low_front: 4408 - 4443.,
 93. S_1H_sword_swing_high_straight_down: 4444 - 4479.,
 94. S_1H_sword_swing_left: 4480 - 4515.,
 95. S_1H_sword_swing_right: 4516 - 4551.,
 96. S_1H_sword_thrust: 4552 - 4587.,
 97. M_1H_walk_left_swing: 4592 - 4627.,
 98. M_1H_walk_right_swing: 4628 - 4663.,
 99. M_1H_walk_trust: 4664 - 4699.,
 
blowgun:
 
 100. S_BG_weapon_back: 4704 - 4749.,
 101. S_BG_weapon_out: 4750 - 4795.,
 102. S_BG_Combat: 4796 - 4846.,
 103. S_BG_blow: 4847 - 4862.,
 104. S_BG_reload: 4863 - 4923.,
 105. S_BG_turn_LeftRigh: 4928 - 5048.,
 106. S_BG_turn_UpDown: 5053 - 5113.,
 107. M_BG_Combat_walk: 5118 - 5158.,
 108. M_BG_Combat_walking_back: 5159 - 5195.,
 
Man with all clothes and weapons: 12,135 polygons, 23,673 triangles and 12,769 vertexes. 
 
Woman with all clothes and weapons: 12,386 polygons, 24,219 triangles and 13,074 vertexes. 
 
List of character parts which cam be show and hided independently:
Head, Hands, Clothes, Bandage, Climbing Claws, Belt, Hood, Sandals, Surrikens Bug, 2 Short Swords (Ko), 4 Kamas, 2 Blowguns, 9 Blowgun's Darts, Throwing Star (Surriken)
 
Rig has 63 bones. 
 
Textures: diffuse, specular, opacity and normals maps. 
TIF file format 4096x4096, 2048X2048, 256x256
 

 

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