Skeletal Horse Unity&Unreal Pack

Skeletal Horse Unity&Unreal Pack
Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack Skeletal Horse Unity&Unreal Pack
Brand: Mr. Necturus
Product Code: skeletal_horse_unity
Availability: In Stock
Price: $20.00
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Unity asset included

Mecanim generic rig setup.
PBR materials.
LOD version included

Unreal asset included

Technical Details
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 1
Vertex counts of characters: 15,458 (LOD 7,938 vertexes), 
Texture Resolutions: 4096x4096
Number of Animations: 36 animations (animations list on YouTube description page).
Animation types: 23 place animations and 13 animations with root motion data
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes 
Important\Additional Notes: PBR materials setup, 
                    Physics Asset setup included (good one :)) 
                    LOD versions included.
                    3D MAX 2009 file with rigged character included.
                    Blueprint of modular character included.

 

model

Body 15,155 polygons, 15,458 verts. and 30,094 triangles.
LOD version has 7,565 polygons, 7,938 verts. and 15,048triangles.

Armor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.
LOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.

skeleton

Horse rig has 37 bones. 
Horseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.

textures

Textures are opacity, normals, self illumination and specular maps included  
All textures in .TIF file format and have 4096x4096 and 2048x2048 px.

animations

36 animation clips. 23 "on place" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included "root motion" data, used by Mechanim.

Each turn animation turns horse to 24 degrees.

Animation list:

 0. Zero frame: T-Pose
 1. horse_Idle_A: 2 - 100 fr.,
 2. horse_Idle_B: 101 - 201 fr.,
 3. horse_bite: 201 - 241 fr.,
 4. horse_kick: 242 - 268 fr.,
 5. horse_looking_around: 269 - 394 fr.,
 6. horse_rear_up: 395 - 480 fr.,
 7. horse_sniff: 481 - 541 fr.,
 8. horse_eating: 546 - 646 fr.,
 9. horse_kick_ground: 651 - 685 fr.,
 10. horse_death: 690 - 716 fr.,
 11. M_horse_galloping: 721 - 736 fr.,
 12. M_horse_jump: 737 - 772 fr.,
 13. M_horse_galloping_turn_left: 773 - 788 fr.,
 14. M_horse_galloping_turn_right: 793 - 808 fr.,
 15. M_horse_running_death: 813 - 853 fr.,
 16. M_horse_swim: 858 - 892 fr.,
 17. M_horse_trot: 897 - 921 fr.,
 18. M_horse_trot_turn_left: 922 - 946 fr.,
 19. M_horse_trot_turn_right: 951 - 975 fr.,
 20. M_horse_walk: 980 - 1014 fr.,
 21. M_horse_walk_turn_Left: 1015 - 1049 fr.,
 22. M_horse_walk_turn_right: 1054 - 1088 fr.,
 23. M_horse_walk_back: 1093 - 1127 fr.,
 24. RM_horse_galloping: 1132 - 1147 fr.,
 25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,
 26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,
 27. RM_horse_jump: 1192 - 1227 fr.,
 28. RM_horse_running_death: 1232 - 1272 fr.,
 29. RM_horse_swim: 1277 - 1311 fr.,
 30. RM_horse_trot: 1316 - 1340 fr.,
 31. RM_horse_trot_turn_left: 1345 - 1369 fr.,
 32. RM_horse_trot_turn_right: 1374 - 1398 fr.,
 33. RM_horse_walk: 1403 - 1437 fr.,
 34. RM_horse_walk_back: 1442 - 1476 fr.,
 35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,
 36. RM_horse_walk_turn_right: 1520 - 1554 fr.,

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