Dwarf Champion Unity Asset

Dwarf Champion Unity Asset
Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset Dwarf Champion Unity Asset
Brand: Mr. Necturus
Product Code: dwarf_champion_unity
Availability: In Stock
Price: $40.00
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Notes

Character designed as playable hero for First person and third person games and have 17 removable\changeable parts which gives ability for customization.

Body parts: Head, Beard, Hand, Feet.
Armor parts: Chest Armor, Helmet, Hands Armor, Shoulders Armor, Gloves, Knees Armor, Boots.
Weapons: 2 Shields and 2 Warhammers.

Consider to hide hands and feet body parts when using gloves and boots. This  will reduce triangle numbers of model on the scene.

Model have LOD version.

Character has 90 animations. 

I used Character Studio 3D MAX to make animations.

Animation list included. You can see animation list at You Tube animations preview page.

Here you can find animations previews: 


Animation list

general:
 1. S_boring: 0 - 125 fr.,
 2. S_Drinking: 126 - 181 fr.,
 3. S_Eating: 182 - 302 fr.,
 4. S_Explanation: 303 - 348 fr.,
 5. S_Greeting: 349 - 409 fr.,
 6. S_IDLE: 410 - 510 fr.,
 7. S_Looking_around: 511 - 687 fr.,
 8. S_salute_B: 688 - 748 fr.,
 9. S_Say_No: 749 - 799 fr.,
 10. S_Talking_B: 800 - 935 fr.,
 11. S_Thinking: 936 - 1011 fr.,
 12. S_Use_object: 1012 - 1052 fr.,
 13. S_warning: 1053 - 1113 fr.,
 14. M_falling_down: 1118 - 1158 fr.,
 15. M_Jump_runing_a: 1163 - 1203 fr.,
 16. M_Jump_Walking: 1208 - 1238 fr.,
 17. M_making_potion: 1243 - 1273 fr.,
 18. M_Run: 1278 - 1300 fr.,
 19. M_Run_Jump: 1305 - 1338 fr.,
 20. M_Sneaking: 1343 - 1393 fr.,
 21. M_strafe_run_left: 1398 - 1424 fr.,
 22. M_strafe_run_right: 1429 - 1455 fr.,
 23. M_Strife_leftt: 1460 - 1495 fr.,
 24. M_Strife_right: 1500 - 1535 fr.,
 25. M_walk: 1540 - 1575 fr.,
 26. M_Walking_back_A: 1580 - 1615 fr.,
 27. M_Walking_With_Tourch: 1620 - 1723 fr.,
 28. RM_falling_down: 1728 - 1768 fr.,
 29. RM_Jump_runing_a: 1773 - 1813 fr.,
 30. RM_Jump_Walking: 1818 - 1848 fr.,
 31. RM_Run: 1853 - 1875 fr.,
 32. RM_Run_Jump: 1880 - 1913 fr.,
 33. RM_Sneaking: 1918 - 1968 fr.,
 34. RM_strafe_run_left: 1973 - 1999 fr.,
 35. RM_strafe_run_right: 2004 - 2030 fr.,
 36. RM_Strife_leftt: 2035 - 2070 fr.,
 37. RM_Strife_right: 2075 - 2110 fr.,
 38. RM_walk: 2115 - 2150 fr.,
 39. RM_Walking_back_A: 2155 - 2190 fr.,
 40. RM_Walking_With_Tourch: 2195 - 2298 fr.,

2 Handed Weapon:

 41. 2H_PutWeapon_Back: 2303 - 2343 fr.,
 42. 2H_TookWeaponOut: 2344 - 2384 fr.,
 43. 2H_COMBAT_mode_B: 2385 - 2435 fr.,
 44. 2H_Heavy Smash: 2436 - 2477 fr.,
 45. 2H_Power_Down_Blow: 2478 - 2513 fr.,
 46. 2H_swing_high_left: 2514 - 2549 fr.,
 47. 2H_swing_high_right: 2550 - 2585 fr.,
 48. 2H_swing_high_straight_down: 2586 - 2626 fr.,
 49. 2H_swing_low_left: 2627 - 2662 fr.,
 50. 2H_swing_low_right: 2663 - 2698 fr.,
 51. 2H_swing_mid_left: 2699 - 2734 fr.,
 52. 2H_swing_mid_right: 2735 - 2770 fr.,
 53. M_magic_helix_spell: 2771 - 2841 fr.,
 54. M_magic_light_spell: 2842 - 2892 fr.,
 55. M_magic_shot_stright: 2893 - 2928 fr.,
 56. M_spell_Barier_keep: 2933 - 2968 fr.,
 57. 2H_block: 2973 - 3023 fr.,
 58. M_Drinking_potion: 3028 - 3083 fr.,
 59. M_2H_Casual_walk: 3088 - 3124 fr.,
 60. M_2H_combat_run: 3129 - 3151 fr.,
 61. RM_2H_Casual_walk: 3156 - 3192 fr.,
 62. RM_2H_combat_run: 3197 - 3219 fr.,

1 Handed Weapon:

 63. 1H_PutWeapon_Back: 3224 - 3264 fr.,
 64. 1H_TookWeaponOut: 3265 - 3305 fr.,
 65. 1H_COMBAT_mode: 3306 - 3356 fr.,
 66. 1H_Heavy Smash: 3357 - 3397 fr.,
 67. 1H_Hit_from_back: 3398 - 3433 fr.,
 68. 1H_Hit_from_front: 3434 - 3469 fr.,
 69. 1H_shield_block_high_left: 3470 - 3505 fr.,
 70. 1H_sword_shield_blow: 3506 - 3541 fr.,
 71. 1H_sword_swing_high_left: 3542 - 3577 fr.,
 72. 1H_sword_swing_high_right: 3578 - 3613 fr.,
 73. 1H_sword_swing_high_straight_down: 3614 - 3649 fr.,
 74. 1H_sword_swing_low_left: 3650 - 3685 fr.,
 75. 1H_sword_swing_low_right: 3686 - 3721 fr.,
 76. 1H_Wide_Slash_Combo: 3722 - 3772 fr.,
 77. 1H_Knocked_backward_Fly: 3773 - 3823 fr.,
 78. 1H_Down_back: 3824 - 3864 fr.,
 79. 1H_Recover_from_knocked_backward: 3865 - 3905 fr.,
 80. 1H_shield_block_keeping: 3910 - 3940 fr.,
 81. 1H_Die_fall_backward: 3945 - 4078 fr.,
 82. 1H_Die_fall_forward: 4083 - 4223 fr.,
 83. 1H_Die_knocked_backward: 4228 - 4245 fr.,
 84. M_1H_Casual_walk: 4250 - 4286 fr.,
 85. M_1H_Cautious_walk: 4291 - 4331 fr.,
 86. M_1H_run: 4336 - 4362 fr.,
 87. RM_1H_Casual_walk: 4367 - 4403 fr.,
 88. RM_1H_Cautious_walk: 4408 - 4448 fr.,
 89. RM_1H_run: 4453 - 4479 fr.,
 90. RM_1H_Knocked_backward_Fly: 4484 - 4534 fr.,

Model with all armors and weapons: 18,174 polygons, 35,970 triangles and 19,336 vertexes. 
LOD with all armors and weapons: 10,770 polygons, 21,351 triangles and 11,784 vertexes. 

Rig has 76 bones. 

Textures: diffuse, specular, opacity and normals maps. 
TIF file format 4096x4096, 2048X2048, 

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