Dwarf Wizard Unity Asset

Dwarf Wizard Unity Asset
Dwarf Wizard Unity Asset Dwarf Wizard Unity Asset Dwarf Wizard Unity Asset Dwarf Wizard Unity Asset Dwarf Wizard Unity Asset Dwarf Wizard Unity Asset Dwarf Wizard Unity Asset Dwarf Wizard Unity Asset Dwarf Wizard Unity Asset Dwarf Wizard Unity Asset Dwarf Wizard Unity Asset Dwarf Wizard Unity Asset Dwarf Wizard Unity Asset
Brand: Mr. Necturus
Product Code: dwarf_wizard_unity
Availability: In Stock
Price: $40.00
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Notes

Low polygonal game ready animated model of Dwarf Wizard.

Character designed to be playable mage, wizard, priest, sorcerer, warlock for first person and third person games and have 12 removable\changeable parts which gives ability for customization.

Body parts: Head, Hair, Hands, Feet
Armor parts: Belt, Hood, Hands Armor, Boots, Ring, Shoulders Armor
Weapons: 2 staffs and 2 swords, two weapons in hand and two at dwarfs back.

Character has 125 animations. 
I used Character Studio 3D MAX to make animations.




Animation list

general:
 1. S_IDLE: 0 - 100fr.,
 2. S_Bowing: 101 - 151fr.,
 3. S_Disappoined: 152 - 257fr.,
 4. S_Drinking: 258 - 313fr.,
 5. S_Eating: 314 - 434fr.,
 6. S_Explanation: 435 - 480fr.,
 7. S_Greeting: 481 - 541fr.,
 8. S_Looking_around: 542 - 718fr.,
 9. S_Pick_object: 719 - 759fr.,
 10. S_pointing_A: 760 - 820fr.,
 11. S_Reject: 821 - 921fr.,
 12. S_salute_B: 922 - 982fr.,
 13. S_Shrugs: 983 - 1028fr.,
 14. S_sit_down: 1029 - 1054fr.,
 15. S_Sitinhg_Talking_A: 1055 - 1190fr.,
 16. S_Sitting: 1191 - 1276fr.,
 17. S_Came_up: 1277 - 1303fr.,
 18. S_Talking_A: 1304 - 1349fr.,
 19. S_Talking_B: 1350 - 1485fr.,
 20. S_Thinking: 1486 - 1561fr.,
 21. S_Use_object: 1562 - 1602fr.,
 22. S_warning: 1603 - 1663fr.,
 23. S_waving: 1664 - 1709fr.,
 24. S_making_potion: 1714 - 1744fr.,
 25. M_falling_down: 1749 - 1789fr.,
 26. M_Jump_runing_a: 1794 - 1834fr.,
 27. M_Jump_standing_Start: 1839 - 1884fr.,
 28. M_Jump_standing_Loop: 1885 - 1887fr.,
 29. M_Jump_standing_Endbip: 1888 - 1914fr.,
 30. M_Jump_Walking_Start: 1919 - 1930fr.,
 31. M_Jump_Walking_Loop: 1931 - 1933fr.,
 32. M_Jump_Walking_End: 1934 - 1949fr.,
 33. M_Run: 1954 - 1976fr.,
 34. M_Run_Jump_Start: 1977 - 1992fr.,
 35. M_Run_Jump_Loop: 1993 - 1995fr.,
 36. M_Run_Jump_End: 1996 - 2011fr.,
 37. M_Sneaking: 2016 - 2066fr.,
 38. M_strafe_run_left: 2071 - 2097fr.,
 39. M_strafe_run_right: 2102 - 2128fr.,
 40. M_Strife_leftt: 2133 - 2168fr.,
 41. M_Strife_right: 2173 - 2208fr.,
 42. M_walk: 2213 - 2248fr.,
 43. M_Walking_back_A: 2253 - 2288fr.,
 44. M_Walking_With_Tourch: 2293 - 2396fr.,
 45. RM_falling_down: 2401 - 2441fr.,
 46. RM_Jump_runing_a: 2446 - 2486fr.,
 47. RM_Jump_standing: 2491 - 2566fr.,
 48. RM_Jump_Walking: 2571 - 2601fr.,
 49. RM_Run: 2606 - 2628fr.,
 50. RM_Run_Jump: 2633 - 2666fr.,
 51. RM_Sneaking: 2671 - 2721fr.,
 52. RM_strafe_run_left: 2726 - 2752fr.,
 53. RM_strafe_run_right: 2757 - 2783fr.,
 54. RM_Strife_leftt: 2788 - 2823fr.,
 55. RM_Strife_right: 2828 - 2863fr.,
 56. RM_walk: 2868 - 2903fr.,
 57. RM_Walking_back_A: 2908 - 2943fr.,
 58. RM_Walking_With_Tourch: 2948 - 3051fr.,

1 hand sword:
 59. 1H_PutWeapon_Back: 3056 - 3096fr.,
 60. 1H_TookWeaponOut: 3097 - 3137fr.,
 61. 1H_COMBAT_mode: 3138 - 3188fr.,
 62. 1H_Block_to: 3189 - 3206fr.,
 63. 1H_Block_Keep: 3207 - 3257fr.,
 64. 1H_Block_from: 3258 - 3268fr.,
 65. 1H_Dodge_backwards: 3269 - 3304fr.,
 66. 1H_dodge_to_left: 3305 - 3340fr.,
 67. 1H_dodge_to_right: 3341 - 3376fr.,
 68. 1H_Heavy Smash: 3377 - 3417fr.,
 69. 1H_Hit_from_back: 3418 - 3453fr.,
 70. 1H_Hit_from_front: 3454 - 3489fr.,
 71. 1H_R_parry_high_right: 3490 - 3525fr.,
 72. 1H_R_parry_mid_front: 3526 - 3561fr.,
 73. 1H_sword_swing_high_left: 3562 - 3597fr.,
 74. 1H_sword_swing_high_right: 3598 - 3633fr.,
 75. 1H_sword_swing_high_straight_down: 3634 - 3669fr.,
 76. 1H_sword_swing_low_left: 3670 - 3705fr.,
 77. 1H_sword_swing_low_right: 3706 - 3741fr.,
 78. 1H_Wide_Slash_Combo: 3742 - 3792fr.,
 79. M_1H_Knocked_backward_Fly: 3793 - 3843fr.,
 80. 1H_Down_back: 3844 - 3884fr.,
 81. 1H_Recover_from_knocked_backward: 3885 - 3925fr.,
 82. 1H_Die_fall_backward: 3926 - 4059fr.,
 83. 1H_Die_fall_forward: 4064 - 4204fr.,
 84. 1H_Die_knocked_backward: 4209 - 4226fr.,
 85. M_1H_Casual_walk: 4231 - 4267fr.,
 86. M_1H_run: 4272 - 4298fr.,
 87. M_1H_Cautious_walk: 4303 - 4343fr.,
 88. M_2W_walk_R_swing_left: 4344 - 4379fr.,
 89. M_2W_walk_R_swing_right: 4380 - 4415fr.,
 90. RM_1H_Casual_walk: 4420 - 4456fr.,
 91. RM_1H_Cautious_walk: 4461 - 4501fr.,
 92. RM_1H_Knocked_backward_Fly: 4506 - 4556fr.,
 93. RM_1H_run: 4561 - 4587fr.,
 94. RM_2W_walk_R_swing_left: 4592 - 4627fr.,
 95. RM_2W_walk_R_swing_right: 4632 - 4667fr.,

wizard's:
 96. M_PutWeapon_Back: 4672 - 4712fr.,
 97. M_TookWeaponOut: 4713 - 4753fr.,
 98. M_combat_mode_B: 4754 - 4829fr.,
 99. M_duck_below_swing: 4830 - 4865fr.,
 100. M_magic_light_spell: 4866 - 4916fr.,
 101. M_magic_shot_stright: 4917 - 4952fr.,
 102. M_combat_mode_A: 4957 - 5032fr.,
 103. M_Block_to: 5033 - 5048fr.,
 104. M_Block_Keep: 5049 - 5124fr.,
 105. M_Block_from: 5125 - 5135fr.,
 106. M_magic_helix_spell: 5136 - 5206fr.,
 107. M_staff_block: 5207 - 5242fr.,
 108. M_staff_earthquake_spell: 5243 - 5278fr.,
 109. M_staff_Hit_stright_down: 5279 - 5314fr.,
 110. M_staff_swing_right: 5315 - 5350fr.,
 111. M_dying_B: 5351 - 5416fr.,
 112. M_combat_mode_C: 5421 - 5496fr.,
 113. M_buff_spell_A: 5497 - 5547fr.,
 114. M_Drinking_potion: 5548 - 5603fr.,
 115. M_fire_ball_strong_spell: 5604 - 5679fr.,
 116. M_spell_Barier_start: 5680 - 5698fr.,
 117. M_spell_Barier_keep: 5699 - 5734fr.,
 118. M_spell_Barier_end: 5735 - 5750fr.,
 119. M_spell_cast_B: 5751 - 5786fr.,
 120. M_spell_cast_D: 5787 - 5822fr.,
 121. M_spell_curse: 5823 - 5883fr.,
 122. M_spell_sleep: 5884 - 5924fr.,
 123. M_speil_summoning: 5929 - 5964fr.,
 124. M_speil_fast_loop: 5969 - 5999fr.,
 125. M_Dying_A: 6004 - 6044fr.,


Model with all armors and weapons: 19,053 polygons, 37,499 triangles and 19,911 vertexes. 
Rig has 81 bones. 

Textures: diffuse, specular, opacity, self-illumination and normals maps. 
TIF file format 4096x4096, 2048X2048, 1024X1024

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