Smart Ancient Trees Unity&Ureal Pack

Smart Ancient Trees Unity&Ureal Pack
Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack Smart Ancient Trees Unity&Ureal Pack
Brand: Mr. Necturus
Product Code: smart_ancient_trees
Availability: In Stock
Price: $20.00
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3  High quality old trees in 3D Max files (version 2009 minimum).

Excellent for any desktop games.

Includes trees, tree stumps, roots and brunchs.
There is also rigged versions of trees, roots and stumps.
You can open FBX file in any program like Blender, 3D MAX, Maya or game engine like Unity or Unreal and adjust roots, brunch or trunk accordingly to terrain and envelopment objects.

.FBX, and .OBJ files are included.
LOD versions included

Unreal Asset included
Unity Asset included.


PBR shaders.


Unreal Technical Details:
Physically Based Rendering: Yes 
Number of Textures: 9, diffuse, normals, and specular.
Texture Size: 4096x4096,  
Collision: Yes, automatically generated 
LODs: Yes
Number of Meshes: 24 
Number of Materials and Material Instances: 6 Materials
Intended Platform: PC, PS4, XBOX ONE 
Platforms Tested: PC

Tree A
1. Tree_A: 19,534 LOD 9815) polygons, 38,706 (LOD 19,568) triangles,  20,113 (LOD 10,341) vertices
2. Stump_A:  14,013 (LOD 7,417) polygons, 27,978 (LOD 14,709) triangles,  14,353 (LOD 7,581) vertices
3. Brunch_A:  4,770 (LOD 2,366) polygons, 9,540 (LOD 4,619) triangles,  5,191 (LOD 2,574) vertices
4. Root_A:  5,597 (LOD 2,767) polygons, 11,192 (LOD 5,487) triangles,  5,776 (LOD 2,854) vertices

 

Tree B
1. Tree_B: 22,373 (LOD 10,437) polygons, 44,615 (LOD 20,634) triangles,  23,474 (LOD 11,276) vertices
2. Stump_B:  16,382 (LOD 7,348) polygons, 32,676 (LOD 14,497) triangles,  16,741 (LOD 7,498) vertices
3. Brunch_B:  461 (LOD 251) polygons, 922 (LOD 527) triangles,  537 (LOD 308) vertices
4. Root_B:  2,308 (LOD 1,102) polygons, 4,592 (LOD 2,168) triangles,  2,358 (LOD 1,123) vertices

 

Tree C
1. Tree_C:17,145 (LOD 9,095) polygons, 35,490 (LOD 17,790) triangles,  18,832 (LOD 9,699) vertices
2. Stump_C:  13,472 (LOD 6,839) polygons, 26,976(LOD 13,376) triangles,  14,092 (LOD 7,064) vertices
3. Brunch_C:  1,318 (LOD 669) polygons, 2,636(LOD 1,252) triangles, 1, 523 (LOD 754) vertices
4. Root_C:  2,147 (LOD 1,070) polygons, 4,308 (LOD 2,103) triangles,  2,252 (LOD 1,113) vertices

 

How to "backe" tree in 3D MAX:

Textures are in .TIF file format. (diffuse, normals, and specular) 4096x4096

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