Mister Vampire

Mister Vampire
Mister Vampire Mister Vampire Mister Vampire Mister Vampire Mister Vampire Mister Vampire Mister Vampire Mister Vampire Mister Vampire Mister Vampire Mister Vampire Mister Vampire Mister Vampire Mister Vampire Mister Vampire Mister Vampire Mister Vampire
Brand: Mr. Necturus
Product Code: mister_vampire
Availability: In Stock
Price: $50.00
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Low polygonal game ready animated model of vampire in 3D Max file version 2009.

.FBX are included.
Low polygonal character version (LOD) included.

Unity Asset included.
Unreal Asset included.


Mecanim humanoid rig.
PBR shader.
Rigged version in 3D MAX file included.

Character: 16,794 (5,113 LOD) polygons, 33,516 (10,182 LOD) triangles 17,014(5,338 LOD) vertexes.

Rig has 63 bones. 

Textures: diffuse, specular, and normals maps. 
TIF file format 4096x4096

Character has 72 animations. BIP (Character Studio) files are included.
 

Unreal Technical Details:

Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: Yes
Number of characters: 1 character blueprint, 1 "skeletal meshes" 
Vertex counts of characters: 17,014 vertexes (5,338 LOD)
Number of Textures: 3 diffuse, specular (in color alpha) and normals.
Texture Resolutions: 4096x4096
Number of Materials and Material Instances: 1 Materials 
Number of Animations: 72 
Animation types: 48 "on place" animations, and 24 animations with root motion data.
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic but "made by hand")3D MAX rigged file included.

Animation list:

0. T-Pose: 0 - 0fr.
1. MV_IDLE - 2 - 100fr.,
 2. MV_Pick_object - 101 - 141fr.,
 3. MV_pointing_A - 142 - 202fr.,
 4. MV_Shrugs - 203 - 248fr.,
 5. MV_Talking_A - 249 - 289fr.,
 6. MV_Talking_B - 290 - 440fr.,
 7. MV_COMBAT_mode - 445 - 495fr.,
 8. MV_2_Blows - 496 - 546fr.,
 9. MV_anger - 547 - 597fr.,
 10. MV_Blow_left_hand_A - 598 - 633fr.,
 11. MV_Blow_left_hand_B - 635 - 670fr.,
 12. MV_Blow_right_hand_A - 670 - 705fr.,
 13. MV_Blow_right_hand_B - 706 - 741fr.,
 14. MV_Cray - 742 - 822fr.,
 15. M_MV_Knocked_backward - 823 - 863fr.,
 16. MV_Down_back - 865 - 905fr.,
 17. MV_Recover_from_knocked_backward - 906 - 946fr.,
 18. MV_Hit_from_back - 946 - 981fr.,
 19. MV_Hit_from_front - 982 - 1017fr.,
 20. MV_Hit_from_left - 1018 - 1053fr.,
 21. MV_hit_from_righ - 1054 - 1089fr.,
 22. MV_Looking_around - 1090 - 1266fr.,
 23. MV_Tracking - 1267 - 1442fr.,
 24. M_MV_2_Blows_moving - 1443 - 1493fr.,
 25. M_MV_Blow_left_hand_A_Moving - 1494 - 1529fr.,
 26. M_MV_Blow_left_hand_B_Moving - 1530 - 1565fr.,
 27. M_MV_Blow_right_hand_A_Moving - 1566 - 1601fr.,
 28. M_MV_Blow_right_hand_B_Moving - 1602 - 1637fr.,
 29. M_MV_Dodge_Jump_Backward - 1638 - 1663fr.,
 30. M_MV_Dodge_JumpLeft - 1664 - 1689fr.,
 31. M_MV_Dodge_JumpRight - 1690 - 1715fr.,
 32. M_MV_Jump_standing - 1716 - 1791fr.,
 33. M_MV_Moving_left - 1792 - 1812fr.,
 34. M_MV_Moving_right - 1813 - 1833fr.,
 35. M_MV_Turn_Left_90t - 1834 - 1859fr.,
 36. M_MV_Turn_Right_90t - 1860 - 1885fr.,
 37. MV_Dying_A - 1886 - 1951fr.,
 38. MV_Dying_B - 1956 - 1996fr.,
 39. M_MV_Die_knocked_backward - 2001 - 2018fr.,
 40. M_MV_Die_knocked_forward - 2023 - 2040fr.,
 41. M_MV_Casual_walk - 2045 - 2081fr.,
 42. M_MV_Cautious_walk - 2086 - 2126fr.,
 43. M_MV_Climbing_wall - 2131 - 2161fr.,
 44. M_MV_combat_run - 2166 - 2188fr.,
 45. M_MV_Jump_runing - 2193 - 2233fr.,
 46. M_MV_run - 2238 - 2260fr.,
 47. M_MV_Walking_back_A - 2265 - 2300fr.,
 48. M_MV_falling_down - 2305 - 2345fr.,
 49. RM_MV_2_Blows_moving - 2350 - 2400fr.,
 50. RM_MV_Blow_left_hand_A_Moving - 2405 - 2440fr.,
 51. RM_MV_Blow_left_hand_B_Moving - 2445 - 2480fr.,
 52. RM_MV_Blow_right_hand_A_Moving - 2485 - 2520fr.,
 53. RM_MV_Blow_right_hand_B_Moving - 2525 - 2560fr.,
 54. RM_MV_Casual_walk - 2565 - 2601fr.,
 55. RM_MV_Cautious_walk - 2606 - 2646fr.,
 56. RM_MV_Climbing_wall - 2651 - 2681fr.,
 57. RM_MV_combat_run - 2686 - 2708fr.,
 58. RM_MV_Die_knocked_backward - 2713 - 2730fr.,
 59. RM_MV_Die_knocked_forward - 2735 - 2752fr.,
 60. RM_MV_Dodge_Jump_Backward - 2757 - 2782fr.,
 61. RM_MV_Dodge_JumpLeft - 2787 - 2812fr.,
 62. RM_MV_Dodge_JumpRight - 2817 - 2842fr.,
 63. RM_MV_falling_down - 2847 - 2887fr.,
 64. RM_MV_Jump_runing - 2892 - 2932fr.,
 65. RM_MV_Jump_standing - 2937 - 3012fr.,
 66. RM_MV_Knocked_backward - 3017 - 3057fr.,
 67. RM_MV_Moving_left - 3062 - 3082fr.,
 68. RM_MV_Moving_right - 3087 - 3107fr.,
 69. RM_MV_run - 3112 - 3134fr.,
 70. RM_MV_Turn_Left_90t - 3139 - 3164fr.,
 71. RM_MV_Turn_Right_90t - 3169 - 3194fr.,
 72. RM_MV_Walking_back_A - 3199 - 3234fr.,

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